Surface reconstructionAnimationSurface retouchingImage InpaintingMetamorphosisSurface blendingSketchingSmoothing

Introduction

We have created an approach for real time animation of deformable objects. An optimization of software algorithms exploiting compactly supported radial basis functions (CSRBF) allows us to generate deformations performed fast enough to be used in such real time applications as computer games. Our software allows to produce smooth local deformations of animation objects using space mapping technique by defining only a moderate number of control vectors. Radius of support as a main parameter used by the user allows defining locality of deformations. You can download our Eurographics 2002 poster about this technique: Microsoft Power Point presentation, 2.2 MiB.

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